Star Wars: The Old Republic revealed
LT says,
If there was one cardinal rule of MMOs it would be to not get excited about an MMO before it has proven itself. So many promise the world and deliver nothing. Still, the prospect of a Bioware MMO with the same setting as KOTOR is pretty promising!
Article excerpt from gamespot.com —
"EXCLUSIVE: After years of secrecy, LucasArts opens the book on its ambitious second MMORPG; BioWare 's Ray Muzyka and Greg Zeschuk explain why it's a bigger project than all their previous projects combined.
SAN FRANCISCO--Today at a flashy media event in San Francisco, LucasArts and BioWare announced development of the PC...
Read the full article at gamespot.com »
Read the full article at gamespot.com »
Posted 3 years ago
My issue with this game is still the fact that Bioware has never really done the action portion of their RPGs terribly well.
Man, if this were Blizzard handling the design with Bioware handling the fiction, I'd buy it right now. But as it stands, I agree with LT and refuse to get excited until I see they can make it live up to the promise.
Man, if this were Blizzard handling the design with Bioware handling the fiction, I'd buy it right now. But as it stands, I agree with LT and refuse to get excited until I see they can make it live up to the promise.
Posted 3 years ago
Action has always been the weak part of Bioware games. Mass Effect is a perfect example of this, and not only because it shares so much of the setting. The gunfighting in the game was just not very good. Not very accurate, not very satisfying, and not well thought-out. Perhaps I'm somewhat biased because I played the class that used a sniper rifle which was, in particular, very difficult to use. It seemed like they integrated lots of cool abilities but they didn't really find a way to smoothly bring them into the combat. If I wanted to use an ability on a certain enemy, I'd have to use the pause-combat feature and stop the action to assign commands. It's really not an elegant solution.
We'll see how they fair in MMO-space. MMO combat doesn't require the same fluid movement as something like an action RPG. If they could clean up a few of their long-standing weaknesses with combat systems, they could really make it work.
We'll see how they fair in MMO-space. MMO combat doesn't require the same fluid movement as something like an action RPG. If they could clean up a few of their long-standing weaknesses with combat systems, they could really make it work.
Posted 3 years ago
Hopefully an open beta will allow people to tell Bioware if the action is terrible in this and they can do something to fix it. I'm kind of hoping for a pre-suck SWG.
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Brian M
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