Prince of Persia didn't sell well because it was too easy?!
CannonFodder says,
I'm not sure if Ubisoft really understands why their game didn't sell well (or, at least, sell to their expectations). Was it because it was too easy, or was it because it was released DAYS BEFORE CHRISTMAS, when everyone was literally DROWNING in holiday releases?
What's your take? Did you buy it (or not buy it) because of the difficulty?
Article excerpt from 1up.com —
"Following low sales, Ben Mattes says they have to find the right balance. By Steve Watts, 03/24/2009
Prince of Persia had good buzz leading to its launch, but the no-fail difficulty from Elika made some feel the game was just too easy. At the Game Developers Conference this week, MTV Multiplayer reports that producer Ben Mattes has...
Read the full article at 1up.com »
Read the full article at 1up.com »
Comments: 11
Posted 3 years ago
I bought it, and loved the fact that it wasn't hugely difficult. I think that Ben Mattes' notion that gamers are self-motivated is sort of stupid, though. The reason people play games is because of the external motivation. Some very, very small percentage of gamers are self-motivated, but the vast majority are motivated by more traditional mechanics.
Posted 3 years ago
Hardcore Gamers sell every game back unless it's one of their life blood games. The reason they game, then it sits on a shelf for 10 years.
None of the PoP games where very hard, however that is what difficulty levels are for, you know, make the monsters tougher. I actually got all the way through Warrior Within and I think I got maybe 3 life bar extenders. Lemme tell you that makes the final boss a real bitch to kill.
None of the PoP games where very hard, however that is what difficulty levels are for, you know, make the monsters tougher. I actually got all the way through Warrior Within and I think I got maybe 3 life bar extenders. Lemme tell you that makes the final boss a real bitch to kill.
Posted 3 years ago
I'm pretty hardcore, and I think the 500 or so games I've got sitting around haven't been sold back.
Posted 3 years ago
Most gamers sell their games back, I have 20 or so current games sitting around, but every year or so I clean house and get some new ones. What's the point of keeping a game around that you never play anymore?
Something tells me you're a collector type.
Something tells me you're a collector type.
Posted 3 years ago
What, the collection of games gave it away?
:D
Seriously, the problem for me is that while I'll trade games if I can get a good deal, I'm not willing to sell a game to Gamestop unless I absolutely despise it.
1.) They give you awful value for your trade-ins.
2.) The used-game market hurts the game industry.
Yeah, there are all sorts of people who make arguments that the used game market helps the industry, blah blah blah - they don't know what they're talking about. The used game market is massively profitable for one entity: Gamestop. That's it. The publishers and developers get f**ked in the process, and Gamestop laughs all the way to the bank.
All the stuff you've heard about the used game market helping developers is BS, sold to the consumers by Gamestop themselves. Don't believe a word of it.
So yeah, if I want a new game and can't afford it, I'll try to trade for it - but usually to another player, a month or so after the game's come out, when someone I know (or online through cheapassgamer.com or something) is sick of the game and wants to get rid of it for something else.
:D
Seriously, the problem for me is that while I'll trade games if I can get a good deal, I'm not willing to sell a game to Gamestop unless I absolutely despise it.
1.) They give you awful value for your trade-ins.
2.) The used-game market hurts the game industry.
Yeah, there are all sorts of people who make arguments that the used game market helps the industry, blah blah blah - they don't know what they're talking about. The used game market is massively profitable for one entity: Gamestop. That's it. The publishers and developers get f**ked in the process, and Gamestop laughs all the way to the bank.
All the stuff you've heard about the used game market helping developers is BS, sold to the consumers by Gamestop themselves. Don't believe a word of it.
So yeah, if I want a new game and can't afford it, I'll try to trade for it - but usually to another player, a month or so after the game's come out, when someone I know (or online through cheapassgamer.com or something) is sick of the game and wants to get rid of it for something else.
Posted 3 years ago
aw man i found it extremely difficult oh well guess I'm just an ijit i mean the fighting wasn't hard I'll give you that but running across the walls and maneuvering through the maze of poles, holes, and jumps was quite difficult in my opinion i did enjoy this game a lot though took me an entire week to beat which was great... I did manage to get all but 20 of the light orbs which i thought was great except i really wanted to get all 1000 of them... is the downloadable episode worth getting?
Posted 3 years ago
If you had trouble with the jumping, wall-running, etc. from the disc-based game, you might consider passing on the DLC. It's much, much harder.
Posted 3 years ago
And I'm with Helava on the game trades. I refuse to sell games back to Gamestop.
What I will do, though, is rent less than AAA games through Gamefly and buy the truly great games (which I then keep . . . forever). I don't have a 500+ game collection, but it's getting there, and I'm proud to own each and every one of them.
What I will do, though, is rent less than AAA games through Gamefly and buy the truly great games (which I then keep . . . forever). I don't have a 500+ game collection, but it's getting there, and I'm proud to own each and every one of them.
Posted 3 years ago
I figure if I trade in one of my games someone else that maybe can't afford to spill out the full price will have the chance to play it.
Posted 3 years ago
Maybe your GameStop is different than those in my neighborhood (there are no less than 3 within blocks of my home, oddly enough), but my local shops sell used copies for around 5 dollars less than the full retail price of new copies. I find it difficult to believe that there are gamers who can afford $45, but can't spill out the full $50.
Not that I blame them for paying $5 less for a game they want. Good for them for saving a few bucks. But that's just it: it's a few dollars. You're deluding yourself if you think you're doing them a favor by giving them an opportunity to purchase a game they wouldn't otherwise be able to afford.
That is, of course, if your GameStop is anything like mine. If your local shop is selling used games at a reasonable price, you're lucky.
Not that I blame them for paying $5 less for a game they want. Good for them for saving a few bucks. But that's just it: it's a few dollars. You're deluding yourself if you think you're doing them a favor by giving them an opportunity to purchase a game they wouldn't otherwise be able to afford.
That is, of course, if your GameStop is anything like mine. If your local shop is selling used games at a reasonable price, you're lucky.
Posted 3 years ago
CannonFodder said:
depends on the age of the game if it's a new release, yeah it's about 5 bucks less so it just saves 5 bucks, but on alot of games it's 10 or 15 bucks less.
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