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Kotaku's Game of the Year Nominations
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Submitted 1 year ago
helava says,
Not a bad list from Kotaku. For me, personally, it'd go like this:

Game of the Year: Mirror's Edge - I know this is a nontraditional choice. A lot of people are going to say that there's a lot wrong with Mirror's Edge and they're right. But when Mirror's Edge worked, and it worked a lot, it gave me, as a player, something totally new. Something I'd never experienced before in a game, something I want to, but can't experience in reality. Which is, IMO, exactly what a great game can provide for the player. If it faltered, it was only because DICE, its developers, took such a huge leap forward.

Art: Valkyria Chronicles - gorgeous, different, charming, VC looks unlike anything release in this year or any other.

Sound: Left 4 Dead - so much of the game depends on the audio cues, and yet they're so well integrated into the atmosphere of the game that they seem almost invisible.

Story: Braid - pompous, pretentious, intentionally obfuscated, and a total pain in the ass, Braid's story is absolutely not what you think it is. It's not about what you think it's about. It's not told how you think it's being told. Hell, it almost doesn't work at all, until it all completely does. Is it the best told story of 2008? Not by a longshot. But it's one of the most ambitious stories ever put to a game, because it depends both on the player and the game reaching the same point at the same time, and it works beautifully. Then, after totally blowing your mind, it comes back and moments later completely blows it *again* in a totally different way. I can't say I liked it, really, but I thought about it for months afterward, and can't even think of another game, ever, that's had the same effect.

Innovation: Spore - say what you will about the game itself, but the technology, and the focus on user-generated content enabled games like Little Big Planet and Guitar Hero World Tour's music maker.

Multiplay: Left 4 Dead - a close call with Gears 2's Horde mode, but L4D's total focus on cooperation, and the incredibly awesome versus mode ultimately win the day.

Indie: Braid - the last level is absolutely pure, unadulterated genius.

Honorable Mentions: Dead Space (solid), Gears 2 (epic), PixelJunk Eden (weird)
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Article excerpt from kotaku.com — "There are two ways to approach Game of the Year awards. Either you create awards meant to be used as a sort of buying guide, a consumer-centric list that tells people who own a certain console which games they absolutely must buy for that year. That's what we did last year with our Goaties. This year we're trying the other approach:...

Read the full article at kotaku.com »
Posted 1 year ago
Oh - in the Honorable Mentions - World of Goo (charming)
 
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Posted 1 year ago
Oh, and an award that Kotaku neglected:

Worst Game of the Year: Too Human - awful in every respect. One of the worst designed games I have ever played, in almost thirty years playing games. Bad writing, bad graphics, bad audio, wooden animation, horrible voice acting, poorly balanced, awful tutorial design, poor mechanics, horrid camera, boring, repetitive, obnoxious boss fights... terrible in every way.
 
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Posted 1 year ago
Worst Name: Infinite Undiscovery

Most Derivative: Guitar Hero World Tour, Dark Sector

Most Overlooked: Valkyria Chronicles, Pure

Most "Holy Shit That's Awesome" Technology: EndWar's voice commands

Most Nostalgic: Sega Superstars Tennis

Worst Character Designs: Order Up

Worst Use of Awesome Potential: Pirates vs. Ninjas Dodgeball

Most Epic Fail: Rock Revolution

Worst Writing: Too Human, Haze, Army of Two

Worst Use of a License: Castlevania: Judgment

Best New IP: Dead Space
 
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Posted 1 year ago
If you comment on your own rag enough, do you unlock the ability to give yourself that "editor of the day" award?
 
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Posted 1 year ago
Yes.
 
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Posted 1 year ago
Dawn of War; best meat grinder simulation ever
 
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Posted 1 year ago
I think you meant "Best Name" for "Infinite Undiscovery". Heh.
 
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About helava
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