GDC: Metal Gear Solid's Hideo Kojima Embraces Western Tech
helava says,
What a load of garbage. And yeah, I know I'm talking about a "game design legend," but the actual design of the Metal Gear games... isn't very good.
The controls have historically been crap. Yeah, MGS can be forgiven for that, but by the time you get to MGS2, they've been totally left in the dust. That's not a "Western technology" issue, that's a game design issue. Yes, there's technology involved, just as there's technology involved in every aspect of game creation.
What western developers have done well is shed the traditions that bound Japanese developers, and embraced a better understanding of the nonlinearity and interactivity that makes games *games*. It's why you rarely have a Western developer who makes two hour long cutscenes in games, because from a *design* perspective, most Western studios have realized that a two hour long cutscene is a movie, not a videogame.
MGS was a spectacular game. MGS2 was a narrative disaster wrapped up in a competent videogame. MGS3 took the same idiotic nonsense narrative and then broke all the game mechanics. I haven't even played MGS4 because I never bothered to finish MGS3. Seriously, MGS3 had some of the most fundamentally broken game mechanics I've ever seen.
I understand why Kojima is held in high esteem. His games are full of charming and weird details, and the narrative he tells has a lot of style, even if I think he should have someone who follows him around and slaps him every time his stories veer off into stupidity. (yeah, that guy would have a full-time job.)
But he's totally, totally wrong if he thinks the solution is Western technology. It's the fundamental difference in design philosophy that's made the biggest difference.
Article excerpt from wired.com —
"SAN FRANCISCO -- Hideo Kojima , creator of Metal Gear Solid, wants American and European game developers to join his team and make the next game in the series.
At the very end of his 90-minute keynote address Thursday at the Game Developers Conference here, the superstar game designer said that he is interested in embracing the...
Read the full article at wired.com »
Read the full article at wired.com »
Posted 3 years ago
Amen brother!!! I was at this mess this morning, and I could not make sense of what the hell he was even talking about. I understood, but he was totally off the mark concerning the tools needed to make the impossible possible. Why was software rarely put in the his equation of making the impossible possible; it should be in every step off development. He's got a bigger wall to vault over then he thought. More on this later...gotta sleep tired...
Posted 3 years ago
Thankgod , last time he was in amsterdam, Netherlands he said he would quit , being a fan of MGS since 1986 and having played the very first MGS on MSX2, i am happy to see he continues.
For the one bashing him wich is why i post:
If your not a fan of MGS, then why bash it,if it's not your game , then find something you like.
Fans take the controlls and everything with it and frankly i don't care if it has controlls that are sometimes a lil difficult to get, i'd buy it too if i had to play it on 2 keyboards simultanuously lol.
Theres always something to complain , but they're always the same people that do so.
For the one bashing him wich is why i post:
If your not a fan of MGS, then why bash it,if it's not your game , then find something you like.
Fans take the controlls and everything with it and frankly i don't care if it has controlls that are sometimes a lil difficult to get, i'd buy it too if i had to play it on 2 keyboards simultanuously lol.
Theres always something to complain , but they're always the same people that do so.
Anonymous
Posted 3 years ago
I am a HUGE MGS fan, and have been since it came out in the middle 80's! I have beat them all, and I have enjoyed them all, however there are parts I don't like. But over all, it's a DAMN good series.
Likes:
The ability to now change into the different uniforms, ability to sneak up on enemies, using different sometimes very cool weapons, expandable game play, realism, and just a great game over all, the eating of live food in MGS3.
dislikes:
Having to find weapons, I think you should be able to take the weapons that your enemies are using when you kill them, or stick them up, or whatever other way you can get them. I would also like to see many different weapons used, and the ability to take them and use them. I loved the stamina meter, and how tranq. darts would drain that before your life. However I didn't care for tracking the old asshat down to steal his camo, and his nagant rifle. I think you should just 'find' both of them along the way. I liked the story line, however, it's becoming too sodden with the other past, when if you think about it, the games are out of order.
I hope that Hideo continues to make the MGS series, it's the only reason I continue to even buy the games, and the consoles.
Likes:
The ability to now change into the different uniforms, ability to sneak up on enemies, using different sometimes very cool weapons, expandable game play, realism, and just a great game over all, the eating of live food in MGS3.
dislikes:
Having to find weapons, I think you should be able to take the weapons that your enemies are using when you kill them, or stick them up, or whatever other way you can get them. I would also like to see many different weapons used, and the ability to take them and use them. I loved the stamina meter, and how tranq. darts would drain that before your life. However I didn't care for tracking the old asshat down to steal his camo, and his nagant rifle. I think you should just 'find' both of them along the way. I liked the story line, however, it's becoming too sodden with the other past, when if you think about it, the games are out of order.
I hope that Hideo continues to make the MGS series, it's the only reason I continue to even buy the games, and the consoles.
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