EA boosts layoffs to 10 percent of workforce
backtoreality says,
Is the gaming industry beginning to sputter out? The last few months we had some rags about the industry being recession proof, but layoffs at a market leader usually signal a direction. i think when they couldn't complete the take two takeover, they lost their mojo.
Article excerpt from cnet.com —
"Updated 8:02 a.m. PST with more information about EA's decision to increase the size of its layoffs and with Friday's share price performance.
Game publishing giant Electronic Arts announced Friday that it is expanding the scope of its previously announced layoffs and will cut 10 percent of its workforce, as well as close nine studios...
Read the full article at cnet.com »
Read the full article at cnet.com »
Posted 3 years ago
Actually, EA has been in some trouble for a while. They were losing a lot of market share to Activision and Nintendo, which is why they started on their drastic shift in direction. Sadly, neither of the two bets (Dead Space and Mirror's Edge) have paid out the way they had hoped. But, fact of the matter is that all companies are hurting right now. Maybe not as much as some other industries, but there's still a lot of hurt. The only two companies that seem to be doing just fine are Activision (due to WoW) and Nintendo.
Posted 3 years ago
Seeing as how America's in a huge recession right now, it's not a big surprise.
Posted 3 years ago
hapacheese said:
Another bet for EA was Spore. I'd have thought that would have brought in more than it did. My guess is they thought so too.
Posted 3 years ago
One of the things that's causing a lot of problems, I think, is the way that game development is structured. Every developer sort of lives milestone-to-milestone, and when a publisher runs outta cash, the developer's toast. Not so in the case of EA, obviously, but for a lot of the smaller developers who've been in the news recently (Free Radical, Aspyr, etc.), it's almost an issue of miss one payment and you're screwed.
It's not *good*, but it's the result of the hugely increased costs of doing business in the HD generation, while still adhering to old development methods. It's one of the reasons that Nintendo's so successful right now.
I'd venture that in a recession, the industry shifts probably towards "known" franchises - I'd guess that across the board, new franchises aren't doing as well as the old standards - disproportionately so right now, since if you're gonna rist $40-$60, you're going to do it on something you know.
It's a shame, because Mirror's Edge is REALLY, REALLY GOOD. It's the kind of game that in an ideal world, everyone would play because it takes what you consider generic videogame conventions and destroys them. Dead Space is also a fantastic game. Spore's a good game, but a victim of the absolutely impossible hype that the media (and in no small part, Will Wright) built up around it.
It's not *good*, but it's the result of the hugely increased costs of doing business in the HD generation, while still adhering to old development methods. It's one of the reasons that Nintendo's so successful right now.
I'd venture that in a recession, the industry shifts probably towards "known" franchises - I'd guess that across the board, new franchises aren't doing as well as the old standards - disproportionately so right now, since if you're gonna rist $40-$60, you're going to do it on something you know.
It's a shame, because Mirror's Edge is REALLY, REALLY GOOD. It's the kind of game that in an ideal world, everyone would play because it takes what you consider generic videogame conventions and destroys them. Dead Space is also a fantastic game. Spore's a good game, but a victim of the absolutely impossible hype that the media (and in no small part, Will Wright) built up around it.
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