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Crowdsourcing a video game's design
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Submitted 2 years ago
ebeast says,
This is one of those ideas that sounds great on paper, but I think will end up disastrous because lots of people have stupid ideas. Further, lots of people think it's funny to purposely choose the worst option.

The positive aspects are the the publishing house originates the ideas and asks for people to choose from among them, rather then letting randoms come up with ideas, and that the gaming community will get a glimpse into what kinds of decisions can happen during development. Maybe this will lead to fewer lame comments on how anyone's grandmother could have done a better job on a AAA title.

... Or not.
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Article excerpt from cnet.com — "Roundhouse Interactive and Frima Studio are partnering to create what might be the first community-designed console game. Whether it succeeds depends on whether the process can overcome traditional tragedy-of-the-commons and design-by-committee problems. Laughing in the face of the concepts of the "tragedy of the commons" and...

Read the full article at cnet.com »
Posted 2 years ago
This is a terrible idea.

Seriously, while it does sound good on paper, in practice, I'm willing to go on record and say that there is absolutely no way that this game will be any good. At all.

There are a bazillion different reasons why.
* Many people are stupid
* Most people say they want "innovation," but don't
* Most people aren't able to actually understand the inner workings of a game
* ...

The list goes on and on. It's terrible, and what's going to happen is that people will put down $50, and the game will *never ship* because it'll never be a game *worth shipping*.
 
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About ebeast
e beast
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