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An Excellent Example of Why Game Ratings Are Abitrary
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Submitted 1 year ago
ebeast says,
This game was submitted to the Australian ratings board and got rejected in December 2008. The developer didn't think this was right, so they re-submitted the exact same game, with no changes, to the board. Now, it's been reclassified at the maximum allowable rating.

Really quite silly and arbitrary, and expensive for the developer. :| I heard that submission for ratings is expensive.
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Article excerpt from newenthusiast.com — ""We submitted the exact same version," Warner Bros. on F.E.A.R. 2 re-rating. Late last year, the Classification Board here in Australia brought forward a fairly convincing case for whyfor fifteen-year-old kids. "The violence is considered highly impactful" with "copious blood spray," the panel noted. Not in the mood for deep throat...

Read the full article at newenthusiast.com »
Posted 1 year ago
Most game raters are morons today. If the game is not 1,000,000% graphically fabulous or it doesn't have online capacity, it gets a crummy rating
 
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Posted 1 year ago
I don't care what the rating is! I'll play Kirby's building blocks or Mortal Kombat; porn orgies if it's good. I wish Hilary Clinton would hang herself with a tampon.
 
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Posted 1 year ago
This isn't about reviews though, it was about the official ratings board that rate if a game should be rated for everyone, kids, teen, or mature (or the Australian equivalent thereof).
 
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Posted 1 year ago
I have to say I do agree somewhat with the idea that we are showing children too much bloodshed. When I was younger, we had to enter secret codes into games to get blood. We had to scower magazines, and beg friends for information in order to see blood. Remember Turok 2? MK?

Now, all they have to do is press a button, and all the bloodshed they could ever want is at their finger tips.

Ungrateful bastards.
 
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Posted 1 year ago
We really paved the way for these kids. emote icon
 
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